[MoV] Men of Valour
Battlefield 3 PC Update
Written by nicce88   
Monday, 05 December 2011 12:26

Bf3Dice will release an update to the PC version of BF3 on Dec 6th (also release of Back to karkand DLC) -- that is,
Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems
which will be down for some hours starting around that time.
It will be both a client update -- approximately 2GB in size -- and a server update.


The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update
once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand.
This is not ideal, so we aim to make potential DLC content in the future as optional downloads.


Bugfixes

Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen,
but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering.
The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input.
This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and
capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines.
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode
(this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing,
Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals


Min player requirements

Also, it will once again be possible to reduce the number of players required to start a round
to 1 both in ranked and unranked mode. We changed it back after getting a lot of

negative feedback from both individuals and the RSP companies.

Our plan for the future is to introduce a warm-up mode, where players can move about and
play the game, but with scoring disabled; then, when the number of players goes above the
threshold -- that's when the real round starts.

Last Updated on Monday, 05 December 2011 12:55
 
Battlefield 3 Assignments
Written by nicce88   
Sunday, 04 December 2011 11:18

BF3 Assignminets Battlefield 3 Assignments are a new way to earn unlocks in the game. There are total of 10 Assignments, as a part of the Back To Karkand expansion pack. Each assignment must be completed in order to unlock one of the Back to Karkand weapons. In addition, players will receive a dog tag for completing each assignment. The 10 Battlefield 3 assignments are:

Best Friend Forever. Unlock: FAMAS
Fixing it. Unlock: MP5
Let It Rain. Unlock: QBB-95
Spec Ops. Ulock: QBU-88
Familiar Territory. Unlock: PP-19
Professional Russian. Unlock: L85
It Goes Boom. Unlock: QBZ-97 / Type-97
Keep Your Head Down. Unlock: MG36
Creeping Death. Unlock: L96
Scarred Veteran. Unlock: Jackhammer
Source

Last Updated on Monday, 05 December 2011 12:52
 
The History of MoV
Written by MoV Dutchhero   
Tuesday, 31 August 2004 12:01

The MoV clanfounders, and a lot of the old MoV members, actually originate from 9th CMC clan.
There, a lot of the Bf42 and BfV players were not satisfied with how things went, so they came up with the idea of breaking of the bf42 and bfv sections and founding their own clan.
And thus MoV was founded on the 4th of July 2004.
The lay-out of our site and forums have been updated a few times since we were founded.

Experiencing up and downs (currently in an up ;) ), MoV clan has always been (and still is) a clan for friends, fun gaming and teamwork.
We are mostly a Battlefield clan, we played Bf42, Bfv, Bf2, BFBC2 on a competitive level. We played 1942's Road to Rome, 1942's Secret Weapons of WWII, Bf2142 and BfH recreationaly.
Battlefield 3 is our main game right now, seeking members to join us.

Although we play for fun we take our clan very serious. We have our own hardware to run TS and other gameservers. We try to organise a meeting every year in the summer.
Further, we play in the Clanbase ladder.

If you think you are a man of valour and you want to play friendly and fun games with us, then don't hesitate to join us.
To join, register and introduce yourself on the forum. (minimum age of 16 years)
See you on the battlefield.

The Men of Valour

Last Updated on Monday, 17 October 2011 12:50
 
Battlefield 3: Gulf of Oman Gameplay Trailer
Written by _MoV Extraordinare_   
Tuesday, 29 November 2011 17:27

Last Updated on Monday, 05 December 2011 12:59
 
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